Popcode Developer Guide


Table of Contents

1. Introduction
Overview
Platform changes
2. Tutorial
Preparing the kit
Creating your first package
Texturing and positioning
Animation in your scene
User interaction
What's next?
3. Scripting
Introduction
Example 1 - Moving objects in Lua
Example 2 - Randomly positioning objects
4. Media
Audio
Images and Textures
5. Creating 3-D Objects
Modeling with Blender
6. Training Images
The ImageTrainer Program
Target Images
7. Tips and Tricks
Performance
8. Advanced Topics
Viewport-relative content
Reacting to object proximity
A. Manifest Reference
B. Scene XML Reference
Overview
audio node
concurrent node
event node
group node
object node
play node
runscript node
sequential node
set node
setaudio node
transition node
trigger node
txt node
wait node
C. Scripting Reference
Overview
concurrent node
event node
group node
object node
play node
runscript node
scene node
sequential node
set node
setaudio node
transition node
trigger node
txt node
wait node

List of Figures

2.1. Load from storage card Popcode
2.2. Scene coordinate system
2.3. Yaw, pitch and roll
8.1. Screen coordinate system